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|1||Vaioa Weyr ID: 75 |
Vaioa Weyr is a semicanon RP set one Turn before the 5th Pass begins. The desert Minehold faces coming Thread, bandit attacks, and other trouble.
|2||Dalibor Weyr ID: 128 |
Dalibor Weyr is the sole protector of the Western Continent, a collection of islands and unexplored frontiers. 11th Pass, semi-canon, 5+ years running.
|3||Southern Winds Weyr ID: 129 |
We are a mature, non-canon Pern set beyond the 9th Pass with an altered time line. This means things have been shaken up quite a bit. We also feature 2 mutations of dragons, with roles and positions available for just about anyone.
|4||Southern Pern ID: 112 |
Welcome to Southern Pern, where things are not what you expect! The 10th Pass is almost upon us, and it doesn't look like Thread is the only problem.
|5||The Peacekeeper's Age ID: 147 |
Fort Weyr must struggle to balance political upheaval and startling change as the 10th Pass begins. [Active, semi-canon AU]
|6||Atricis: Awakening ID: 12 |
An alternate timeline, non-canon, 9th Pass Pern site. Atricis Weyr has left its crumbling Weyr and built a new Weyr in the South, New Atricis Weyr. Pern is changing, and Atricis has led the charge into the unknown.
|7||Canyon River Weyr ID: 127 |
An 8th-Pass semi-canon DroP roleplay. A population spillover Weyr, Canyon River faces trouble as Threadfall approaches. With shifting alliances straining all, will they survive?
|8||Rivers End Weyr ID: 145 |
Non-canon, no strict color impressions. Looking for that female bronzehandler, or perhaps a male queenrider? We've got you covered. Our whers are a huge part in our plot, essentially the dragons of the night. A multitude of available colors and positions waiting for you!
|9||Backwater Weyr ID: 138 |
HOOO BOY! That Weyr was in the middle of nowhere! 13th Pass, unique tech level, ridable whers, uncommon Impression policies!
|10||The Lost Scrolls ID: 149 |
Lost Scrolls is a semi-canon Pern based on a paradox created by riders groing back in time to the 8th Pass.